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Providing Affordable Resources for 3D Animators Workshops
 

Providing Affordable Resources for 3D Animators

Animation is fun to watch but when it’s created with 3D polygons, textures and stunning lighting, it can be downright fascinating! With the introduction of computer generated images (CGI) movie makers, game developers, students or anyone interested in presenting a story, can explore new methods of showing their presentation limited only by their imagination or […]

Workshops

Markerless Motion Capture allows the movement of the human body to be tracked and transferred to 3D character mesh without the restriction of a body suit. This means more participation. This workshop will explain and demonstrate the pipeline of 3D modeling, rigging, skinning, and applying motion captured data to 3D character models. The student will […]

Providing Affordable Resources for 3D Animators

Animation is fun to watch but when it’s created with 3D polygons, textures and stunning lighting, it can be downright fascinating!

With the introduction of computer generated images (CGI) movie makers, game developers, students or anyone interested in presenting a story, can explore new methods of showing their presentation limited only by their imagination or the availability of resources.

Since traditional key frame animation is a slow, tedious and expensive process that requires a large team, MMC provides resources which include motion capture data, motion capture workshops, motion capture sessions and tutorials to help optimized the pipeline of animation. We use innovative methods of capturing motion data and making them available to anyone that requires specialized movement to be used with their 3D character. If your scene requires a punch, kick, walk or conversation, look at our catalog and preview the animation. Just visit the download area, pick a category, preview and download the file. It’s that simple!

We also provide workshops covering the pipeline between motion capture and 3D animation. These workshops will explain in details the prerequisites of a 3D model, best practices with skinning, rigging and naming convention of joints required to merge the data onto a 3D mesh. The workshop will cover cleaning up and modifying capture data to create new movements. MMC will demonstrate how key frame animation can be utilized side-by-side with motion capture to add details to the animation in order to create more complex movements. With our motion capture technique, we recommend participating in the capture since we do not use sensor suits!

Our motion capture session technique does not require a large green screen area which means our studio is multipurpose and therefore affordable. No sensor suit means quicker time to get started, no discomfort and embarrassing situations. Just stand in front of the cameras and let technology do the job. While we recommend solid colors and snug fitting clothes, we can capture most any type of attire, just be comfortable and we’ll do the rest! MMC believes the best performance can be achieved by separating technology away from the talent, and what better way to capture motion than to do it wearing everyday natural garments!

MMC provides a tutorial section explaining the process on how to use the motion capture data. Viewers should have basic knowledge of their preferred software. The tutorials use Motion Builder to bind the data unto the skeleton of 3D objects, theses general information are transferable skills which can be applied to any software that specializes in 3D motion and animation. There are also sections on skinning techniques, rigging and also set driven animation which can be used as preparation for the workshops.

Posted in Resources

The International Hotel

This workshop was created to help maintain the International Hotel located in San Francisco at the corner of Kearney and Jackson.

The International Hotel often referred to as the I-Hotel, was built in 1907 after the devastating 1906 earthquake and was a low-cost residential hotel located at the corner of Kearny and Jackson Streets in the Manilatown section of San Francisco. It was during the 1920s and 1930s when thousands of seasonal Asian laborers came to reside at the hotel.[1] It was home to many Asian Americans, specifically a large Filipino American population. By the late 1970s, the I-Hotel was almost all that was left of Manilatown.

A percentage of any revenues, donations, fees will be given to the International Hotel. The long term goal is to create a short animation focusing on the history of the I-Hotel.

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Posted in Studio

Workshops

Markerless Motion Capture allows the movement of the human body to be tracked and transferred to 3D character mesh without the restriction of a body suit. This means more participation. This workshop will explain and demonstrate the pipeline of 3D modeling, rigging, skinning, and applying motion captured data to 3D character models. The student will need intermediate to advance skills with 3D software packages like Maya or 3D studio and MotionBuilder. At the end of this workshop the student will have a motion captured animation file (.bvh) ready to drive a rigged and skinned 3D model for further tweaking for their portfolio. The workshop is held in a spacious community center located at the intersection of the financial district, Chinatown, and North Beach. Accessible by MUNI and BART.

This is a two day workshop typically held on Saturdays, if schedule changes, registered students will be contacted.

Discount will automatically be applied if applicable.

Click here for schedules

Posted in Resources


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Providing Affordable Resources for 3D Animators

Added on 22 June 2013

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